ごめんなさい

You probably notice a little downtime between 12 and 13 November… I’m very sorry about that. It was my fault as the backup script took the left space and web server didn’t have any space left to run stable.

Also as some of you noticed the JMM project is changing name. It will be ‘Shoko’ but I don’t plan to change name of ‘Nakamori’ as the name fits the project perfectly!

Thanks to new API implementation (using NancyFX) that I manage to introduced to Shoko the build from 3.7.0.0 and up use rewritten interface to interact with 1st and 3rd party applications including Nakamori. Currently I’m waiting till Shoko 3.7 hit stable release as then we will be able to update Nakamori to version 2.1 with new and better api implementation. It will support a lot of new features.

Thanks to new API Shoko also will introduce a simple, yet useful webui that will work on all platforms (a semi-cross-compatible introduction, as the server still require win os to run) which you can test now as jmm/shoko github.

Nakamori 2.x.x

Some of you probably saw that the git repo from some time now have 2.x.x branch and want to figure out what is it for ?

This is branch on which I will focus to improve Nakamori, but the most important staff will be to make it compatible with JMM 3.6+ which soon will hit Beta (i hope).

JMM 3.6 will be great improve in speed and usability. Every good changes always come with those bad ones. There have been a lot and I need to say A LOT of changes in the way JMM API respond which made Nakamori not able to talk with JMM anymore. For some time now I have been invited to official developer group – but for me that didn’t change anything much. I started as freelancer that helped JMM a bit with some minor bug etc, and I devoted my time to create Nakamori. Also now as ‘official’ developer I can help JMM even better and (as I could before) I can rework some API but for now JMM getting so much  code rework often so I’m currently waiting for that situation to settle and probably start tweaking API and Nakamori with JMM3.6.5 or 3.7, not sure – but as fast as possible so Nakamori users wont suffer long without Kodi playing our beloved anime.

Also with help of a great person that started to help out with bug-fixing and improving experience with my project (@da3dsoul), Nakamori is getting better and better.

So I just wanted to say to everyone that I’m very happy about fact that not only my and da3dsoul use Nakamori, and if you ever have any request fell free to contact me via github or discord

Few changes!

Two big changes have been made:

  1. Name change (shortening)
  2. Repository url change

I came to conclusion that this will be the best time to cut the ‘plugin’ word from name. Plugin that to help of community is getting better and better but the ‘Plugin’ part was just ugly.

From now on ‘Nakamori Plugin’ is known as ‘Nakamori’. The change of name also reflected the name of repository on github.

Also I finally moved repository out of github.io. This way it is easier for me to maintain it and also I have better knowledge of how popular Nakamori is becoming.